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註冊: 2006/2/8
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已發表: 2012/10/25 上午12:07
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Rift 1.11 Hotfix #3 has been applied to all shards (8:00am PDT 10/24/12 [NA] - 1:00am GMT/2:00am BST 25/10/12 [EU]). Below, we have posted the patch notes.
Magelo Sync has been patched!
GENERAL
- Fixed a bug where Toughness was not working against raid bosses and mobs.
- In general, the critical hit damage of mobs should be 25% higher than their normal damage.
- PvP: Sergeant's Order, General's Order, Maelstrom, Rebuke, Fae Extraction, Rift Summon, Void Summon, and Planar Attraction now apply Grounded when cast on players, blocking additional hostile teleports and pulls from taking effect for 12 seconds.
- Removed the Rift 'An Auspicious Harvest' from the regular world rotation.
- Characters below level 50 should no longer incorrectly receive Planar Attunement experience as rewards from the Tempest Rising story quests.
- Item: Bottle of Lifeleech: Fixed buff so it should heal for the expected amount.
- Item: Fixed the four-piece bonus on Stalwart's Battlegear. It should heal for the expected amount now.
- Planar Attunement: Overload: Should be healing for the expected amount!
- Planar Attunement: Vampiric Essence: Hey - surprise - this should be healing for the right amount now!
CRAFTING
- Crafting: All general crafting ingredients, goods, and materials now stack to 99.
- Inert Prism, Inert Shard, and Inert Stone now have the correct tooltips.
- Fixed several Augments that could not be Runebroken.
- Fixed several Salvaged material tooltips that claimed they would break down in to the wrong materials.
- Slightly increased the rate at which you receive Epic salvage materials from salvaging Epic quality items.
SOULS
- Beastmaster and Archon Intelligence/Wisdom/Dexterity buffs are now on a separate stacking group. You can have these plus the basic buffs for these stats (like Bard buffs).
CLERICS
CABALIST
- Dark Passage: Can now actually be used while crowd controlled.
- Affinity for Death: Now with approximately 100% more working.
DRUID
- Greater Faerie Healer, Greater Faerie Seer: Tooltips now refer to proper max level amounts.
INQUISITOR
- Nysyr's Rebuke: Reduced the amount of damage this deals in PvP.
JUSTICAR
- Asphodel's Justicar Crystal: Fixed the 2-piece set bonus.
SENTINEL
- Liberty of Thought: Can now actually be used while crowd controlled
WARDEN
MAGES
ARCHON
- Spark Shower shouldn't be stacking with Anthem of Competence - fixed.
- Arcane Aegis: Updated description to show that it reduces the Armor of the caster.
- Fixed an issue with how Blood Pact affected the stacking of Shared Vigor. Shared Vigor should no longer be overwritten by equal or less effective Endurance buffs.
CHLOROMANCER
- Soul Tether: Now revives allies at 50% mana and health, up from 30%.
- You can now have a maximum of 3 targets with Withering Vine active on them.
- Natural Conversion: Should now be healing for the expected amount.
- The DoT that Nature's Corrosion causes from Vile Spores and Ruin now deals its damage every 1 second instead of every 2. The damage per tick is reduced but the overall damage dealt remains the same.
DOMINATOR
- Mana Wrench: Updated the amount of mana drained.
- Haunting Pain: Now properly affected by the range increase from Mental Fortitude.
- Malevolent Bolt: The description should now list the correct damage for the debuff effect applied by this ability.
PYROMANCER
- Improved Glyphs of Power: Now grants equal additional damage in PvE and PvP.
- Reduced the PvP damage reduction (as in, they do more damage in PvP now) on Fulminate, Cinder Burst, and Inferno.
ROGUE
- The energy cost of all area attack and healing abilities has been reduced.
RANGER
- Corrected the first four ranks of Blood Raptor and Greater Dire Wolf so they give the correct armor value.
WARRIOR
CHAMPION
- Thunderous Strike: Now does less damage but increases damage dealt by AoE attacks for 15 seconds.
- Trample: Now triggers off of Finishers as well as Bull Rush.
PALADIN
- Aggressive Guardian: Fixed a bug causing this to generate too much threat.
- Light's Vengeance: No longer infinitely stackable.
PARAGON
- Deadly Parity: Fixed a bug causing this to be affected by Attack Power twice.
- Way of the Wind: Fixed a bug causing this to do more damage than intended.
- Strike Like Iron: Damage bonus reduced from 10-30% to 5-25%.
- Unleashed: Each stack of Readiness now increases Attack Power and Weapon contribution to damage by 5%, down from 6%.
- Setting Moon: Damage increase on Follow Up attacks reduced to 15% from 30%.
- One Two Punch: The increase to base damage of Follow Up attacks reduced to 5% per point spent in the ability, down from 7%.
REAVER
- Infectious: Increased damage bonus to 20-60%.
- Crippling Infestation: Additional damage taken increased to 3-15%.
- Base damage on Soul Sickness, Blood Fever, Necrotic Wounds, and Flesh Rot has been reduced.
RIFTBLADE
- Fixed the Rift Implosion progression.
- Reduced the base damage on Bursts.
- Burst Capacitor: Increased the effect to 8% per point. [There is a text typo on the last rank where it only shows 6% increase on the tooltip.]
VOID KNIGHT
- Rift Summon, Void Summon: Fixed these abilities making the target immune to their own root under diminishing returns.
WARLORD
- Brothers in Arms: Now properly removed if either the caster or the target zones or logs out.
- Seasoned: Changed to reduce Power consumption by 2/4 Power for all reactive abilities.
- Fixed Arterial Strike and Backhand dealing too much damage and costing too much Power.
- Down and Dirty: Now also increases damage by 3-6%.
- Combat Training: Damage increase reduced to 5-10%.
- Thick of Battle: Now also increases damage by 3-9%.
- Three Moves Ahead: Damage increase on Piercing Thrust and Wave of Steel reduced to 5-25%.
- Tactical Surge: Damage increase reduced to 25%.
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