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注册: 2012/1/12
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已发表: 2012/1/18 下午11:05
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Today, Blizzard posted Dragon Soul difficulty changes. Amongst these changes include a 5% damage reduction buff which also reduces enemy NPC health. Blizzard stated that the buff will scale over time to increase accessibility of the content.
Quoting from the original post:
For those of you who raided in Firelands and/or Icecrown youre no doubt aware that as time goes on we want to keep people progressing by adjusting the difficulty. For any number of reasons a group may be having difficulty on a specific encounter each week, and our intent in adjusting the content is to ensure the ability to keep progressing, enjoying the content, and gearing up. With Icecrown we progressively buffed the players, and while this slow progression (and ability to opt-out of the buff) were both beneficial, it led to an expectation of your characters power, and once you left the raid you could certainly feel less effective. For Firelands we attempted to fix that by nerfing the content instead of buffing players, but we nerfed the content difficulty all at one time, which was counterproductive for players who really didnt need as severe a change as we made. With Dragon Soul were attempting to do the best of both by having a progressive nerf to the content, keeping player power constant while providing small increases in assistance over a long period of time, as well as allowing players to opt-out of the assistance by speaking to Lord Afrasastrasz.
We hope you continue to enjoy Dragon Soul, and that these changes encourage you to attempt a higher difficulty, or just keep pushing to down that next boss.
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