Registered User
Nbr post: 2
Register: 10/6/08
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Posted: 2/8/12, 3:56 PM
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Hi,
I'm actually playing with the new 64bit WoW client and Magelo wan't recognize that a WoW session is started. So it also wan't update my chars and seems to be not able to read the characterdata.
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Registered User
Nbr post: 214
Register: 11/20/11
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Posted: 2/9/12, 5:21 PM
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Hi Haggy,
We are working on our Sync Client working with the 64-bit version. As simple as this may sound on the surface, we basically have to make a 64-bit version of the client and make it still compatible with the 32-bit games we still cover.
Rest assured, though, this is in our pipeline, and we'll be making an announcement as soon as we have an update.
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Registered User
Nbr post: 2
Register: 10/6/08
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Posted: 2/13/12, 11:21 PM
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Nice, thanks for the info.
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Admin
Nbr post: 11520
Register: 5/4/01
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Posted: 2/15/12, 9:56 PM
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Well Nepabrite was a bit hasty in his answer While it seems like an easy task, it is actually a daunting one... 64 Bits support is planned but not for an immediate future as there are many things we need to finish before we can tackle this challenge.
I would like to mention that from a technical point of view, wow 64bits is really bringing nothing on the table (for now), and from our understanding of the code, it has never been designed with 64bits in mind and WoW does not use that much memory to begin with...
I believe Blizzard released a 64bits more to validate they can deliver it for their future titles and used WoW as a test bench.
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Registered User
Nbr post: 18
Register: 5/19/09
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Posted: 4/5/12, 1:10 PM
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WTB more info?
2 months have passed, and we're still not able to update our toons..
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Admin
Nbr post: 4235
Register: 2/8/06
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Posted: 4/7/12, 2:11 AM
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We have 2 topics regarding the same subject, so to avoid we repeat the same questions/answers, I close this one and you can follow the discussion here:
WOW-64 Not Recognized
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