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Messages in topic: My Little Rant.
silversokan
Registered User

Nbr post: 3
Register: 7/31/08
Posted: 8/3/08, 3:34 AM

Ok. I do admit that there is a slew of good reasons as to why private servers are evil, illegal, and should be destroyed. I do admit that, and that this post isn't going to change anything supporting-private-servers-wise.

But I presume that the people who state that are those who don't have a complete perspective, and are somewhat biased. Whether it is some sort of pride or connection to the game and anything that may offend it or defile it (XD) should be destroyed.

My first reason is the fee. It is/should be reasonable for those who are not financially stressed. This mixed up economy and its problems make it impossible for a large number of people to play WoW, or buy any other game for that matter (I've witnessed poverty first-hand). And such things as private servers make it possible to play WoW. In the anti-PS defense, if one is so poor, they should spend their time getting themselves _un-poor- right? One would not have time for video games. That may be true, but a person isn't working 24 hours of the day. And human nature includes recreation and entertainment. Video gaming appeals to lots of people.

Second reason: WoW is a gargantuan 8.12 Gigabytes of uber-goodness. My time on retail gave me the idea that a lot of that data is unappreciated by many people. Not all, but a definate amount. I bet that Blizz doesn't care whether they enjoy everything or not they just want their 15$ a month. Oookay, but, all the people I know who are even remotely rpg-oriented have confessed a desire for a virtual world to explore. And whether its a All-GM/Sandbox/Instant 70 server, it provides the possibility to indulge that desire. XD.

Third Reason: Half of all the PS out there are Blizz-mimicks, with identical rates of leveling and such. To the normal non-Moderator/GM player a standard MaNGOS Blizz rate server is same in all ways except the 15$ dollahs.

So, w/e. Hope this gave you a worthwhile perspective.

Teth
Registered User

Nbr post: 6
Register: 5/5/02
Posted: 8/4/08, 12:13 PM

There are a couple of reasons why Private servers are not supported and are very unlikely to ever be supported by magelo and they are not political they are technical.

Magelo works by snooping on the data help in your computers RAM for the wow application. Anything that WoW shows you it has to store first on your machine before it displays it to you and Magelo looks at that and takes a copy of stuff that it wants for profiles or to build their database of quests etc.

The technical difficulty of this is that that data is not help ina nicely labled box like takign your favourite socks out of the top drawer from beside your T-Shirts. Its more akin to looking for a stone on a beach covered in stones. Each time WoW is patched either by Blizzard or by the developers of a private server the data Magelo is looking for gets moved around. They have to look for it by looking at every stone and then develope some kind of rule by which they can find it faster. This is by understanding the structure. Extreemly simplified but say you look for a repeating pattern that repeats a few tens of times. That might be the NPC list for the zone your in. If magelo can work out that Character name is always right after that and then character level after that and Chest slot is 5 locations down from that they can gather the data quickly on your machine.

However as I said every patch Blizzard or a Private server maintainer makes to the wow Client will break all those rules. Thats why Magelo is broken for a day or so after each wow or EQ patch. To support private servers the devs would need to play on every single one of them and analyse the client for each one and then find a way to recognise which client everyone has running and use the right rules. This would be an insurmountable task for a small company with a couple of developers. They have a much better chance of having a successful business by supporting the official client which will be run by the majority of users.

Second of all Private servers are emulations of official ones. no one knows exactly how Blizzards servers work and calaculate things. Very clever people looked at the results we observe playing the game and wrote a server program of their own that tries to copy the results as accurately as possible based on their observation. But in hundreds and thousands of small ways no matter how close they appear to the Blizz servers the private servers are all very different. This leads to issues as with the client above. Magelo makes assumptions based on prior observations for what it reads and what it shows. Any deviation and it wont work.

They simply cannot support such a fast moving target as the private server scene.

silversokan
Registered User

Nbr post: 3
Register: 7/31/08
Posted: 8/4/08, 5:48 PM

Teth, you have crushed my logic.