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Service scheduled for roll-out early summer


In late February, BioWare opened the Oceanic servers. With the expansion, free character transfers were announced. But this left one question unanswered, "When will character transfers become available to everyone?"

In last week's developer Q&A, SWTOR forum user Arymono asked this question of the developers and Dallas Dickonson (Senior Producer of Live Services) chimed in on the subject:
We will be rolling out our Character Transfer Service in early summer. First we’ll have some targeted free transfers from/to specific servers, but that will be followed with a broader system where you can either take advantage of free promotional transfers to specific servers or paid transfers to the server of your choice. We know everyone has more questions about character transfer, and we’ll reveal more details closer to the launch date.


Dicksonson also mentioned in the same Q&A that this service will also address low server populations. When the new service rolls out, players on select servers will have the opportunity to transfer from high- and low-density population servers.

We will bring you further announcements and updates as they become available.



Origin, retailers will sell game to expanded clientele

Early this morning, BioWare announced that starting today, the epic saga of Star Wars:The Old Republic will expand into Eastern Europe and the Middle East.

Two versions of the game will be available, a Standard Edition and Digital Deluxe Edition. The Digital Deluxe Edition will come with some unique in-game items and will be exclusively available from Origin.

Those who have already purchased a physical copy wont be left out though. BioWare has made a Digital Upgrade package available for purchase from Origin where available.

The Standard Edition will also be available at select retailers in most of the countries.

All editions include 30 days of game time and will have the option of one, three and six month recurring subscriptions.

Below is the list of the countries included in the expansion:

Europe

  • Albania
  • Andorra
  • Belarus (only available at Origin.com)
  • Bosnia and Herzegovina
  • Bulgaria
  • Croatia
  • Cyprus
  • Estonia (only available at Origin.com)
  • Gibraltar
  • Iceland
  • Kazakhstan (only available at Origin.com)
  • Latvia (only available at Origin.com)
  • Lithuania (only available at Origin.com)
  • Luxembourg (not available at Origin.com)
  • Macedonia
  • Malta
  • Moldova
  • Romania
  • Serbia
  • Slovakia
  • Slovenia
  • Turkey
  • Ukraine (only available at Origin.com)

Middle East

  • Afghanistan
  • Algeria (not available at Origin.com)
  • Bahrain
  • Egypt
  • Israel
  • Kuwait
  • Lebanon
  • Libya
  • Morocco
  • Oman
  • Qatar
  • Saudi Arabia
  • Tunisia (not available at Origin.com)
  • United Arab Emirates
  • Yemen

More information about the expansion is available at the Additional EU and Middle Eastern Launch FAQ page on the SWTOR website.

We will keep you up-to-date with any announcements or statements from BioWare as they become available.




A new Skill tree calculator is now available to let you try out new builds. It works exactly like in the game with few nifty features:
  • Automatically max out all points in any tree!
  • Be able to reset one tree at a time.
  • Share your build easily with a persistent URL that reflects your current build exactly as it is on your screen!

If you have any suggestions for improvement, or features you'd like to see us add for this tool, feel free to let us know in our Suggestions Forum!



Patch brings new features, class overhauls

With a lot of talk on the horizon about the exciting new features in SWTOR Patch 1.2, the community reeled in excitement when James Ohlen (Lead Designer) announced to PAX-East convention attendees and our friends at Massively that the major content patch will release this week.

Ohlen told the Boston-area convention attendees, "We have our update 1.2 coming in the next week, and then after that, it's going to continue to roll out month after month. It's exciting."

This update brings many features and major content releases announced during BioWare's Guild Summit as well as several blogs on the SWTOR Community Website.

So what exactly is being released with this patch? We delve in for a brief overview of key features and updates.

Legacy System

This is a feature which has received a lot of speculation since the game's release. First announced at the SWTOR Guild Summit to release with Patch 1.2 , this new feature allows players to include all of their played characters into a single bloodline and even to pass down abilities and emotes.

William Wallace, SWTOR Senior Game Designer explains:
"Where would you start if you were constructing the Skywalker family tree? Let’s start with Anakin. If you ask me, Anakin is a level 50 Sith Warrior anchoring the top of the family tree. He’s married to Padme Amidala and they have two kids, Luke and Leia. Luke and Leia were both strong in the Force, like their father before them. Leia ends up marrying Han Solo, undoubtedly a level 50 Smuggler, and they have three children who all turn out to be Jedi. Luke marries Mara Jade, and they in turn have Ben, who is also a powerful Jedi Knight. Looking at their family tree, it’s clear that the Skywalker legacy produces powerful Force users and great heroes.

From the very beginning of development on Star Wars™: The Old Republic™, we felt that the idea of familial bonds was a cornerstone of the Star Wars™ experience."


Characters will be automatically added to the Legacy Tree upon completion of Chapter One, regardless of faction. After Chapter Two, characters will begin passing down special emotes as well as certain special abilities. Players will also be able to unlock role-specific unlocks for completing companion quests, the ability to unlock unique class combinations, ship unlocks and many more milestone-based unlocks.

Some unlocks will also be purchasable. According to Daniel Erickson, Lead Game Designer, alternative methods will be available for species unlocks. These type of unlocks will utilize Legacy Level as well as currency.

PvP Changes

Several changes are also being made to PvP and Warfronts with Patch 1.2. The most notable of these features is the addition of a new Warfront called Novare Coast. In this new zone, players will battle for a strategic beachhead by gaining control of mortars which bombard the enemy.

The mechanics of this warfront differ from those of the Alerdaraan Civil War. In this warfont, the time required to capture a mortar is based upon a sliding timer based upon the number of players involved in its capture. Enemies may stop the timer and gain movement toward their capture by defeating all enemy players and interacting with the mortar.

Leaderboards and Ranked Matches will also be introduced with this update. In addition to Ranked Warzones Solo and Group Ratings, players will now have several other PvP stats tracked including:
  • Player Kills
  • Medals Earned
  • MVP Votes Received
  • Total Warzone Wins
  • Solo Ranked
    • Wins
    • Losses
    • Highest Rating
    • Current Rating
  • Group Ranked
    • Wins
    • Losses
    • Highest Rating
    • Current Rating

The rated warfront system will also include its own tier of PvP gear. Called Rated War Hero Gear, this tier will be available only to the higher rated players. This gear will have the same stats as the War Hero gear, but with what BioWare calls, "a more prestigious appearance".

An AFK Vote Kick system will also be employed. This is rather a misnomer as the system was explained to be similar to the Report AFK feature of other games, where a number of reports initiates the system. There is no word as to if the Deserter system (already in place during warfronts) will be revamped or removed in the future with the implementation of this system.

Explosive Conflict: New Operation

A new operation entitled "Explosive Conflict" will be introduced with 1.2. BioWare reveals some of the lore:
"The Trandoshan mercenary warlord Kephess has seized the planet Denova, a world rich in resources valuable to the war effort. Players must assault his war camp, situated atop a mountain in densely-wooded terrain, fighting Imperial defectors and heavy war machines along the way. 8- and 16-player Story and Hard Modes are currently available for this Operation."


Lost Island: New Flashpoint

A new flashpoint will also be added to the game. BioWare describes this new level 50 adventure:
"Having uncovered the sources of the Rakghoul plague outbreak in the Tion Hegemony, players must travel to Ord Mantell and confront Dr. Lorrick, the mad scientist who engineered this horrific biological weapon."


Guild Features

There are several features which will be implemented over the course of the releases for Patch 1.2. Immediately with the content release, players will have access to a Guild Bank, which will allow players of the same guild to enjoy a common storage unique to the guild.

There are several other features which BioWare intends to implement later in this patch cycle. They include:
  • Guild Calendar
  • Guild Capital Ships
  • Guild Emblems
  • Guild Advertisement
  • Guild Progression

UI Customization and Improvements

Starting with this update, players will be able to fully customize their user interface. This will include the ability to completely resize as well as move all elements the UI. There are also several quality-of-life improvements:
  • An "Awareness Radius" option will be added. This will allow players to avoid that ghastly lag on board their Fleet Ships and elsewhere across the galaxy by tuning down the radius at which players and NPC's appear.
  • A new preference, "Character Texture Atlasing," will be available. Enabling this option increases the texture quality used when rendering character models.
  • Vehicles will now be able to be used in Spaceports and Orbital Space Stations
  • Players will now have a "Customize" feature added to their character sheets. This will provide some options to customize the appearance of their character, including to color-coordinate their gear to their equipped chest piece.

Crew Skills and Gathering Professions

To be included with this patch are several sweeping and quality-of-life changes to both Crew Skills and Gathering Professions. Many of these changes were announced in the SWTOR Crew Skill Blog. Here are some of the highlights:
  • Characters with the Armormech profession will be able to learn Aim, Cunning, Shield and Absorb augments schematics, which may be reverse engineered for a chance to research their prototype and artifact variants.
  • Characters with the Armstech profession will be able to learn Endurance, Surge, Critical, Accuracy and Power augment schematics, which may be reverse engineered for a chance to research their prototype and artifact variants.
  • Artificers will be able to craft top-end crystals for all available colors, as well as schematics for PvP crafting.
  • If your character has the Cybertech profession, you will be able to sell any of the vehicles you create on the Galactic Trade Network, as we have removed their binding restrictions from the game.
  • Players with the Synthweaving profession will be able to learn schematics allowing the creation of Strength, Willpower, Defense, Alacrity and Presence augments, which may be reverse engineered and researched into their prototype and artifact level variants. As with Armormech, a critical success crafting custom (orange) outfits will add an additional augment slot to the resulting item.
  • Augment Slicing missions will become the source of Sliced Tech Parts - the main material component used in the creation of Augments by Synthweaving, Armstech and Armormech crafters.

Class Changes

Sweeping class changes have been made to all classes, many of which are balance-based. As a result, most skill trees have been re-worked and most classes will log in post-patch to skill point resets.

The changes are far too numerous to name here, but may be found on the patch notes. For those who are unfamiliar with where to locate the patch notes currently in testing, fear not! The rather lengthy but informative notes may be found on the SWTOR Community Website.

Please remember that all changes are in testing and may be subject to change before going live!

We will continue to provide updates and announcements as they become available.



Lead Combat Designer tackles questions from the community


Today, Lead combat Designer Damion Schubert held a Q&A session on Facebook. Users submitted their questions, and BioWare returned Schubert's answers, with the users credited by their name.

Below, we have quoted the questions and answers as found on the SWTOR Official Facebook Page

Tim Simmons

Cantinas are wonderful, big empty spaces - any plans to have the abilities to make music and dance (I don't mean entertainer classes per se, more a reason to "hang around" them - small buffs of something)... ?

Damion

We have some ideas, but nothing planned for the immediate future.
Paul Holding

Are there going to be more world bosses added? They're one of the best parts of the game

Damion

We will probably add these sporadically throughout the life of the game. I can tell you there's at least one new one in 1.2.
Luca Rio

How big are the expectations for patch 1.2? I mean, as a team, how much are you looking forward to it and how strong do you think it will affect the current gameplay?

Damion

That's a tough question to answer - the game was pretty strong before 1.2 came out. That being said, this game update is an incredibly large and ambitious update, and has some definite key improvements to the game experience. I think that in particular Legacy will offer an all-new dynamic for people to play around with, no matter what their play style is.
Chris Scott

What Space Combat and Starship changes can we expect? Will we see customizations and new upgrades?

Damion

The space team has several initiatives moving at once right now - I wish I could speak to them all. Once these are more concrete, we'll be happy to tell you more about them.
Damiano Vitali

Is there any chance we could have target marks to be key-bindable in 1.2? Many tanks and RL would be pleased.

Damion

That will definitely go on the GUI backlog today. I don't have an ETA for when this will get to you, as their top priority for 1.2 is being sure that GUI customization is clean and ready to go.
Stefan Viskovic

will we be able to tranfer the already discovered taxi/teleportation nodes through legacy from our mains to our alts?

Damion

Not at this time.
Nathan E-lie Pavely

Will you ever change it so characters aren't always right handed? Where's the love for lefties?

Damion

This is fairly non-trivial for our game, due to the choreographed combat and the in-game cinematics. Sorry to say, we have no plans for this at this time.
Gabriel Santiago

Will assassins be able to use electrostaves without restricting moves? since carrying a glowing and humming weapon is not stealthy

Damion

I've passed this feedback on to the combat team.
Jeffrey Peck

With what sounds like a continued NERF to biochem reusables in the future, what are the plans to make it competitive with the rest of the crafting skills after they seem to all be getting boosts?

Damion

The balance team has no plans to make Biochem inferior to other classes at the endgame, but instead to bring a level of parity across all crafted items. We think the changes in 1.2 should bring all the crafting skills to be much closer in line with each other.
Lee Mathe

Will we be able to crit craft exisiting orange schematics already in the game?

Damion

Our lead crafting designer says: Yes! All craftable orange (custom) gear can be crit crafted.
Matty Debilde

"About the raid calendar, is there maybe also some consideration about recording loot from events on the calender, assigning it to people and maybe even assigning points to people, as in making it possible to use/create a dkp system ingame?"

Damion

We've talked about this before and may examine it again in the future. Part of the problem is that guilds use a wide variety of different DKP methods, and there's a wide swath of players who are hostile to any sort of DKP system at all, and who don't want to feel the game is forcing one down their throats. Any solution we come up with needs to be general enough to take all of these play styles and considerations in mind.
Chris Welbourn

Currently you can preview the appearance of armour for your character and companions. Will it be possible to please view weapons, as well, in this fashion?

Damion

Someday. No immediate ETA.
Oren Shed

I am not thrilled about creating multiple characters and like to stick to just one, as well as a lot of the other population in the game in sure. With the legacy system, would someone like me be losing out a lot of new skills/abilities now since I dont want to create other toons?

Damion

We are very sensitive to this, and want to be sure that we don't undermine your playstyle. In particular, we want to be sure that the amount of alt-playing you have to do in order to take part in other activities you might like (warzones, operations) is limited at most. This is why the unlockable 'Heroic Moment' abilities are limited in their usage, and why players can unlock some of the key buffs in the tree with credits instead of alt-playing. Also, as is possible now, players can gain legacy levels and experience even when their normal level is at cap. Yeah, you'll miss out on some cool toys, but for the most part, there will be ways for you to get everything that you need to get.
Rob Levi

Since we are under Legacy system, is there a way our alts can appear in a room either on our ships or the guild ships? It would be awesome to see our characters and maybe even exchange inventory with them on the ship

Damion

No on the 'seeing alts' thing (at this time). We do have plans for the future to streamline inventory swapping between legacy characters, but for right now, you'll have to use mail. Note: we are removing the faction limitations on sending mail to yourself to facilitate this.
James Brown

Is there going to be a way to change the appearance of our armor? Seeing the same old armor is getting quite old.

Damion

1.2 will have an increase in the amount of moddable gear, as well as improvements allowing for moddable gear to be used at the endgame. Between that and the new color unify system going in, players should have a remarkable amount of freedom in customizing the look of their character's gearset.



Panels announce sweeping changes


The SWTOR Guild Summit is still in full motion! This summit, being held until March 8th, is a meeting between BioWare developers and select guilds from across the world.

Yesterday, BioWare held a series of developer panels at the summit. These panels discussed many of the changes we will see in 1.2, as well as what is being planned in the future, We were taking notes, and tried to boil it down to the most relevant information. There are a lot of changes to cover, so let's delve in!

PvP

Patch 1.2
  • Zones
    • New Warzone, "Novare Coast"
    • Ilum will be redesigned
    • Outlaw's Den will see some changes
  • New Warzone dailies
  • Items
    • A new tier of PvP gear, called "War Hero"
    • PvP crafting
    • New lightsaber colors
    • 18 new medals
  • Warzone Mechanics
    • A vote-kick system will be introduced to remove inactive players from a Warzone
      • Measures to prevent abuse of the vote-kick system
    • Same-faction queueing will be added to existing Warzones to prevent repeated Huttball queues
  • Class balance will be addressed
  • There will be continued efforts to crack down on exploiters

Legacy

Patch 1.2
  • Legacy spells at max level
  • Legacy "Family Trees"
  • Legacy global unlocks
  • Specialized item drops

Guilds

Patch 1.2
  • Guild Banks will be implemented
  • Guild Calendar will be implemented
  • Guild Capital Ships will be implemented
  • Guild Emblems will be implemented
  • Guild Advertisement will be implemented
  • Guild Progression will be implemented

Flashpoints and Operations

Patch 1.2
  • New Operation, "Explosive Conflict"
    • Will provide a higher level of difficulty than currently implemented operations.
  • New Flashpoint, "Lost Island"

Patch 1.3
  • Group finder will be implemented

User Interface

Patch 1.2
  • Chat bubbles will be implemented
  • New role-play emotes will be implemented
  • The mission tracker will include a button to use mission items, eliminating the need for searching inventory
  • High res textures will be implemented
  • "Unify to Chest" will return

Items

Patch 1.2
  • Craftable augments will be implemented
  • Orange gear will be "more viable in end-game"
    • To accomplish this, the Destined Loot system will be removed from Normal Mode Operations

Missions and Events

Patch 1.2
  • New daily missions
  • Server-wide limited time events will be implemented
  • Less "static" worlds have been announced

Live Facebook Q&A

Also announced, BioWare will be conducting a Facebook Q&A session with Lead Combat Designer Damion Schubert today. To participate, players should post on the Star Wars Official Facebook page. Later today, BioWare will compile the questions, and select questions will be answered on the wall.

We will re-post this Q&A once it goes live.



New servers launch for Australia, New Zealand, Asia Minor

For months, players in Australia, New Zealand and Asia Minor had formed a daisy chain of guilds and networks to form a virtual server on the U.S. realm Swiftsure. Earlier in the month, BioWare announced that it would open up Ocenic servers on March 1st.

Though most in the U.S. may check their calendars and observe today is February 29th, our friends in Asia (who are on the other side of the International Date Line) woke up to some good news as BioWare welcomed it's new players in Australia, New Zealand, Hong Kong and Singapore.

In its original announcment, Dr. Greg Zeschuk, General Manager of the BioWare Label’s MMO Business Unit and Co-Founder of BioWare said, “Our biggest priority for The Old Republic has always been to deliver a high quality product and high quality service and we are pleased with our results in North America and Europe. We appreciate that our fans in these countries have been patient and we are excited to deliver this same great customer experience to players this March.”

Characters who may already be on a US realm are eligible for transfer to an Oceanic Server. Details may be found on the Asia Pacific Launch FAQ Page. Transfers will be free for those whose accounts whose account options already declare that they are from Australia, New Zealand, Hong Kong or Singapore. Guild transfers are not yet available at this time. For those who do not qualify for the free transfers, there is a paid transfer service available.
UPDATE (2/29/12): The calendar gnomes have verified that today is February 29th, not March 29th. Sorry for any confusion or missed appointments.



Statement tackles false claims, bullying


Yesterday, a series of internet attacks against SWTOR writer Jennifer Hepler streaked across social media, and even prompted Magelo's first editorial.

A few moments ago, Dr. Ray Muzika (co-founder of BioWare) issued a statement in support of Ms. Hepler and against internet bullying. Below, we have quoted the entire post as found on the BioWare Social Network Website:
Hi Everyone

Below, please see a message from BioWare co-founder Dr. Ray Muzyka in regards to the recent attacks on Jennfer Hepler.

Jennifer is a valued, talented employee who has been with BioWare for many years and we hope will be with us for many more. It is awful that a few people have decided to make her a target for hate and threats, going so far as fabricating forum posts and attributing them to her, and singling her out for projects to which she has not contributed (i.e., Jennifer is not even a part of the Mass Effect writing team). All of us at BioWare support and will continue to support Jennifer fully, and are happy to see so many people out there are also supporting her during this difficult time.
  • Dr. Ray Muzyka. Co-Founder of BioWare; General Manager, BioWare Label; Senior Vice President, Electronic Arts

Additionally we will be making a donation of $1000 in Jennifer's name to Bullying Canada. Please feel free to also donate to this worthy cause in support.

Thank you again to everyone who has supported Jennifer and BioWare in this difficult time.


We at Magelo support BioWare's stance and wish Ms. Hepler all the best.