Here's a peek at the Game Update notes for Thursday, May 29, 2008
Highlights
Summer is coming. Keep watch on the EQPlayers website and the LaunchPad over the next couple of weeks for news about some exciting activities.
The experience gained formulas have been modified to present players with a much smoother increase in the number of kills required to progress through a level as they gain more levels. This change has the side effect of reducing the number of kills required to gain a level in certain scenarios between levels 50 and 75.
AA
Rank 4 of Divine Stun is now available as a Secrets of Faydwer AA.
Miscellaneous
Improvements have been made to load balancing for instance servers that should improve peak-time performance of instances.
Corpses should once again disappear immediately rather than fading away slowly after looting when using /hidecorpse looted even if all the items have been removed from the corpse.
The EverQuest Team
and my favorite response:
8hrs every week for TRIVIAL stuff is just down right annoying ...or maybe it's SOE's way of screwing with Magelo ..patch the client leave it for them to figure out and each week we can do this hence forcing people to come back to our POS eqplayers service
Ioldari8
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Регистрация: 18.08.2002
Отправлено: 29.05.2008, 19:13
magelo never used to have a problem with weekly patches. it was pretty much always sorted within a day of a patch.