登錄 / 註冊
> > > Game Update - 2/8/2012


主題的留言: Game Update - 2/8/2012
Nepabrite
會員

帖子總數: 214
註冊: 2011/11/20
已發表: 2012/2/10 上午5:53

On Wednesday, all EQ servers saw a Game Update. We apologize for the lateness of these notes. Below we have quoted the notes as found on the EverQuest Community Site:

Highlights

  • Healer Mercenaries now have improved behavior and performance in their Reactive stance.
  • Many NPCs in and zones no longer see through Shroud of Stealth.
  • In the Rubak Oseka raid "Time and Tides," High Priests and Templars will now wait a brief period before beginning to cast their snare spells.
  • has arrived in to sell Alaran furniture.

Items

  • Elegant, Stately, and Ostentatious Warmonger Leggings now modify the Frenzy skill.
  • Some Veil of Alaris warrior and knight weapons had their AC increased.
  • has arrived in Sunrise Hills to sell Alaran furniture.
  • The Secondary Anchor can now be placed on guild plots.
  • is now a type 20 aug.
  • Bags of currency sold on the loyalty merchant are now lore.

Quests & Events

  • Quest - Tides of Change - When accepting the quest, players will be given the necessary items if they do not have them.
  • Quest - The Key to Freedom - You should now have more time to hail Silbek after you free him from his bonds in Rubak Oseka.
  • Raid - Time and Tides - High Priests and Templars will now wait a brief period before beginning to cast their snare spells.
  • Raid - The Triune God - Most of the Triunity's messages can now be seen throughout the entire zone.

Spells

  • Shadowknight - Reduced the mana cost of significantly.

NPC

  • Many NPCs in and zones no longer see through .
  • Deathleaper's ability now uses the magic resist type, and the damage has been lowered slightly.

AA

  • Monk - has been changed to Distant Strike. The silence has been removed, but the rest of the ability is unchanged.
  • Enchanter - Fixed a timer conflict issue with and .
  • Druid/Shaman - Fixed a timer conflict issue with and .

Mercenaries

  • Several changes have been made to Healer Mercenaries:
  • After level 85, healer mercenaries no longer cast the Promised or Elixir lines of spells. These spells may return in the future when mercenaries learn to cast them more effectively.
  • After level 75, healer mercenaries no longer cast .
  • When at full health and mana, healer mercenaries will no longer sit.
  • Healer mercenaries now respond more quickly when the main tank in their group enters combat.
  • The power of the healer mercenaries' spells have been slightly increased.
  • The Reactive stance has been modified to favor constantly casting direct heals without regard for mana cost.
  • Note: At the moment, mercenaries have trouble healing players that have high-HP regen buffs on them. Until this changes, avoid using spells such as , , or if you want your mercenary to heal you.

Previously Updated

  • Corrected a pathing problem in that caused a number of its denizens to wander the lava pool near the entrance.