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主題的留言: Georg Zoeller Speaks Out About 'Ability Delay'
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註冊: 2011/11/20
已發表: 2012/1/23 下午11:11

Lead Combat Designer tackles three most common combat response issues

In the initial stages of publishing, every game has had issues. Whether it be character abilities, PvP objectives or combat systems, every MMO has had concepts which worked far better on the drawing board than in application.

One issue which has hit many players hard in SWTOR has been with combat response, particularly in PvP. If you were one of those people in a warfront who said to themselves, "Wait, wasn't my medpack off cooldown?" - worry not, it isn't necessarily your imagination.

In a recent release on the SWTOR Community Website, Georg Zoeller (Principal Lead Combat Designer) acknowledged player concerns with the combat system, particularly focusing on the issue know as "Ability Delay".

This refers to any issue or bug which results in a delay or non-reponse from when a player initiates a player action to when the character begins that action.

'Ability Delay' issues targeted by BioWare

Specifically, three problems were addressed:
  1. Abilities on global cooldown to appear available to the player, resulting in unresponsive/ignored player input.
  2. Player input for certain instant abilities fail in frantic combat situations, resulting in unpredictable and frustrating gameplay issues for the affected player.
  3. Significant delay between player input and ability execution in certain game situations, most notably (but not limited to) fast paced PvP.

More fixes to come

While some issues rest within the game itself, the public statement intimated there were additional factors that could play into "Ability Delay", specifically processor hardware. Mr. Zoeller states that there is a bug fix in final testing stages on Public Test and will push live soon.

There are more fixes on-the-way as well. Quoting Mr. Zoeller's statement:
"We're still investigating a number of additional issues, along with some usability and quality of life improvements for responsiveness regarding player input, but the above mentioned developments should provide a very measurable improvement in combat responsiveness."

We will continue to provide updates, including patch notes, as they are available.